Fallen Kingdom (V1.13)

- Added zoom in/out functionality for the minimap.
- Implemented a Quest and Mission path tracing system, accessible via the "Pause Menu" or a 'Quick Access" button near the energy bar.
- Introduced a simple skill/potion switching system and a secondary attack input for selected skills. Works with both keyboard and controller. 😎
- Added a new camera mode. Players can now choose between "Free Camera" or "Look Direction" mode, where the character's rotation is locked to the camera.
- Included several new quality of life options in the "Settings Menu".
- Minor UI rearrangements and bug fixes.
- Fixed the embarrassing "ninja bug" during the fight with Shao Lin. 😂
- Optimized post-processing shaders, reducing GPU load by nearly 2fps worth of draw calls.
- While sprinting, the character can’t shoot, aim or use most skills. However, the sprint animation now continues smoothly and no longer prevents the character from stopping when rotating the camera.
- You can now control the camera's rotation by moving your cursor to the edge of the screen. This feature can be disabled, and the pan speed adjusted, in the "Settings Menu".
Files
Fallen Kingdom (Beta V1.13) 1.7 GB
10 days ago
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Nostalgia Gaming Retro - Fallen Kingdom
The past was buried for a reason... but some things refuse to stay forgotten!
Status | In development |
Author | Jivapeira |
Genre | Adventure, Action, Puzzle, Role Playing, Shooter |
Tags | Action-Adventure, Fantasy, Sci-fi, Spooky, Story Rich, Top-Down |
Languages | English |
Accessibility | Subtitles |
More posts
- Fallen Kingdom (V1.14)2 days ago
- Fallen Kingdom (V1.12)12 days ago
- Fallen Kingdom (V1.11)20 days ago
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